For my own reference and for those interested, I’m going to start documenting and working through my design philosophy for Minerva Covenant, and why I’m making certain design decisions. The main thing that made me want to create a science fiction world is that I’m not satisfied with the sci-fi worlds I’ve encountered, and that’s what this post is about.
Star Wars and X-Men: Pure Fantasy
First of all, I’m interested in hard sci-fi rather than soft. Again, the difference is hard sci-fi relies heavily on science, and even the plot and setting come out of that science. Soft sci-fi is more common; it’s basically fantasy with a veneer of science. Science is kind of a substitute for magic, and pretty much anything can exist in such a world. Explanations of why those things exist will not be in-depth.
Star Wars is a perfect example. Light sabres exist because they are awesome, and not because they make any sense. No one cares how they work, who makes them, or how they relate to any other technology or premise of this world. Star Wars really has nothing to do with science. It’s just a straight-up fantasy plot: a farmboy chosen one saves a princess and leads an army of rebels to defeat a faceless non-human warlord.
X-men is another example of soft sci-fi. Some new gene called the “x-gene” or the “x-factor” gives people born with it a wide variety of superhuman abilities from telekenisis to iron skin. Its creators have no delusions about this being plausible genetics; the mere fact that it’s sometimes called the “x-factor” shows that they have no intention of explaining how it works. It’s just an excuse to create the kind of world they wanted: a world with lots of young people from all walks of life who suddenly develop superpowers, without the need to individually explain each one. And a world that revolves around a genetic minority so that authors can apply plenty of smart cultural commentary with parallels to the civil rights movement and such, complete with Dr. MLK (Xavior) and Malcom X (Magneto). Stan Lee’s previous works vaguely used radiation as a cause for superpowers, and his explanation for why he used genetic mutation for x-men was “I knew I couldn’t keep bombarding readers with radiation.”
Incoherent and Unbelievable
I love x-men and star wars, but I still hunger for sci-fi that is actually concerned with science. But what worlds like that of Star Wars and X-Men gain in flexibility, they lose in coherence and believability. In true fantasy fashion, it seems that any creature, place, technology or society can be invented on the spot for the fascination of the audience. In Star Wars, why is there a giant worm living inside an asteroid? What does it normally eat? How does it survive in open space? What planet is it from?
The answer of course, is that it’s not important in this kind of world. The giant worm existed in order to film a cool scene of a ship flying away from a giant worm. Once you realize you are in a world like this, nothing is really that fascinating or surprising anymore, because it’s a crazy-ass fantasy world where anything goes.
There are no serious rules or boundaries, so the writers are then forced to come up with a dramatic problem that is even more over-the-top than the rest of their insane circus of a setting.
“Dude,” says Lucas, salivating over the special effects in his head, “let’s make a giant space weapon that blows up entire planets with a mega death ray. That’d make this story like, totally epic.”
With Minerva Covenant, I am trying to make a world that is fantastic, but coherent and scientific. There are no aliens, death rays, or supernatural entities. I want it to be a rich world, but a world you can understand conceptually, where the reader can comprehend exactly what its premises are and how they might apply to any number of stories or situations. For instance, for any important technology I introduce, I want to also explain basically how it works, its uses, misuses, limitations, and related ethical questions. The plots will come naturally out of how these technologies work, rather than using shallowly explained technologies as an excuse to write fantasy plots. That means I’m not going to introduce a hundred totally unrelated technologies (I’m looking at you, Star Wars, Star Trek, and Stargate).
In short, this is only fantasy in the sense of being imaginative. It’s not fantasy in the sense that I expect the reader to accept a lot of arbitrary nonsense for a spectacle. I’m writing something different, for nerds who want to understand how their fictional worlds work.
Star Trek: Outdated and Implausible Technology
Some of the implausibility of sci-fi, even when it tries to take the science part seriously, comes from conceptions of the future that are just plain outdated. Star Trek is the popular culprit here. They try to act scientific, and include plenty of techno-babble. But in the Star Trek world, technologies that we are actually researching now have not been advanced at all on earth, such as artificial intelligence, genetic engineering, nanorobotics, or even medical research to cure the poor engineer’s blindness. Instead, things have been invented which are unlikely to ever be invented, like transporters and replicators. And what is a warp core, other than a magical glowing tube that allows you to break physics? The Star Trek universe was founded on outdated ideas about the future, and since the universe is already established, those outdated ideas are here to stay.
Accurate or not, Star Trek seems like an attempt at “serious”, scientific sci-fi, and I wish I could say it succeeded. As much as I like Star Trek, the truth is, science in Star Trek is used as a plot device in the worst possible way.
Warf: The ship is going to blow up in ten seconds.
Jordi: What if we recalibrate the main deflector dish to emit a neutron pulse?
Picard: Make it so.
Everyone is saved. The climax of a Star Trek episode practically writes itself. But it’s kind of cheap. They’re trying to give the audience the satisfaction that comes from the heroes executing a clever plan. But for the writers, that clever plan isn’t clever at all; it’s just a sciency word salad and an engineer pressing some colored buttons on a console. We as viewers have no idea what the engineer is talking about. We just accept that the problem has been solved and move on.
This is a sci-fi world that feels very sciency, but the science in it has no depth and often, no real relation to the plot. Again, it’s a fantasy world with a veneer of science. An extra-thick, double coated, takes-itself-seriously veneer.
Minerva Covenant: Science. Fiction.
I don’t know what the future holds, but I want to create a plausible future, which means I’m going to research technologies that are being developed now and what scientists hope to do with them in the future. One of my main two characters has a doctorate degree biocybernetics, which is a real field (as in, you can get a degree in it now). I had better write the character like she knows what she’s doing, which means hitting the books for me.