January 21st, 2012 § § permalink
Now I have something to say when to explain what Minerva Covenant is going to be.
“post cyber punk noir crime fiction webcomic”
Now, the noir part of that literally means “dark” and refers to a certain style of film from the 1940s, often a crime drama with lots of shady characters. Batman is kind of noir. If you still don’t know the kind of film I’m talking about, a picture is worth a thousand words.

That kind of film. In its purest form, we’ve got stark lighting, a classy but somewhat cynical detective protagonist having a smoke, a femme fatale hottie with a 50% chance of betraying the hero later. Noir stories often have a lot of amoral characters and the absence of a truly noble and virtuous hero.
I don’t necessarily want all those elements. In fact, pure noir stories have pretty much come and gone, and by now there are probably more parodies of the genre than serious attempts. You can’t even get away with making something noir-style without at least occasionally using meta-humor to poke fun at yourself.
What I’d like to capture about noir for Minerva Covenant is the scale and the mood. There is a place for epic stories, but I like street-level stories, where things are dramatic because they are mysterious and personal.
What I like most about noir is the moody visuals. The shot above might be cliched, but that’s because it’s classic, and it’s classic because, even having no idea what’s going on, the shot is dripping with style. Drama. Secrecy. Ambiguity. The stark lighting also draws your attention to every detail by a sort of minimalism; there are no elaborate backgrounds or overabundance of objects in the shot. Your eye instead moves along with great interest at each piece: the hat, the thoughtful expression on the man’s face, the cigarette in his hand, the sexy woman in background, the gun in her hand dipping into the shadows.
But Minerva Covenant is a comic, not a film, so how do those visual elements come across in a drawing, where its perhaps more difficult to get the lighting right? One way is to use black as the default background color rather than white, and use rather high contrast, even if it’s not as subtle as film. Batman: The Animated Series was drawn on a black background, meaning everything you see that’s black was simply left blank. Behold:

My favorite comic is x-factor, which is kind of the street-level noir-influenced offshoot of x-men (that is, it revolves around mutants in the same universe, but they aren’t the x-men and they don’t save the world).
Below you can see this comic invokes a similar style. Notice how in many of these panels there’s a window (the light source) a table, the characters, and not much else. In the last panel, there is no background, period. They just omit drawing the unimportant details of the room at all. Not only is it easier to draw, but it looks great. Less is more.

By the way, here’s what that would look like in grayscale. This is mostly for Bret’s reference, as he won’t be drawing in color.

January 20th, 2012 § § permalink
Bret’s latest concept (left) beside the one I previously said was my favorite (right)

I still prefer the one on the right. I like the somewhat wider proportions of the face and the long eyes. Although, I do like the eyes in both pictures. The one on the right seems more feminine and all around more attractive.
What I like about the one on the left is the way the hair curls at the ends. I’d be interested to see what a somewhat neater version of this looks like, perhaps with more uniform curly locks that hang just above the shoulder. Just an idea. A stronger indication of the nose (left) might be better than the almost non-existent nose on the right. However, the nose on the left still strikes me as a bit flat.
I’m nitpicking, but only because Bret wants me to. I’m glad he’s drawing this and not me. It’s partly up to him, though. It’s got to be a face he likes if he’s going to draw it a billion times.
January 17th, 2012 § § permalink
Tropes/archetypes invoked, intentionally or not: Hot Scientist, Science hero, Rich Bitch (with heart of gold), Defrosting Ice Queen
Dr. Angela Frey is a genius neurocyberneticist hired as a consultant for the MCVIA to work with Adrian Brick.
Frey has a stark white overall appearance with fair skin, shoulder-length blonde hair, blue eyes, and white clothes. She has a unique and attractive face, and she is short with an all-around small figure that’s appealing but not voluptuous.
Frey has a doctorate in neurocybernetics, a subfield a bioengineering. She is an expert in the brain and nerves and how to intergrate technology with them. She also has extensive general knowledge of medicine and computers.
Frey is highly observant of small details and has impeccable memory for technical things, although she is not especially observant of body language or more personal details about people.
Posessing wealth, intelligence and beauty, she is often wined and dined by rich and powerful people for either romantic or business reasons, or both. She tends to reject them.
Frey is a snob. She is a connosseur of art, wine, and other fine things. Although her life has not been easy, it has been insolated from commoners, and she’s low on street smarts with regard to the city’s underbelly. She is however very savvy about the politics and social etiquette of the rich and powerful, and can be witty, tactful and manipulative when it’s to her advantage.
However, when she’s not playing that game, she can be cold and curt, as she does not care for small talk. She has hidden sides that can be both playful and vulnerable, but she easily hides that until she likes and trusts a person, and she does not like or trust people easily due to a mixture of snobbishness and fear of revealing her vulnerabilities. She does not have any true friends.
January 14th, 2012 § § permalink
Originality is great, but it’s often overrated, especially by people who aren’t used to analyzing fiction or have not been exposed to enough fiction in a particular genre.
While I’d like to think Minerva Covenant does have some original elements, I’m sure it wouldn’t take long for someone to point at elements of it and say “hey! I’ve seen that before. You mean your story is just copying off [insert title]? In a sense they’re right, but the way they say it often reveals that they aren’t aware that every author steals from his favorite authors, or that the convention they’ve spotted does not belong to that one movie, but rather it’s more likely a staple of an entire genre or sub-genre encompassing hundreds of other works.
I’m so over it. I hope to make Minerva Covenant awesome because of its subtleties and its unique combination of narrative voice, style, and complex characters. As a way of just showing my cards and making no claim to originality, here is a far from complete list of tropes (writing conventions) present to some degree in Minerva Covenant that have been present in countless other stories.
Post Cyber Punk
Hardboiled Detective
Hot Scientist
They Fight Crime
Clingy costume / clothes make the superman
MegaCorp and Corrupt Corporate Executive
Tech noir
Rediculously Human Robot
Nanomachines
Cyborgs
Brain Computer Interface
January 13th, 2012 § § permalink
Here’s Bret’s third little batch of concepts for Dr. Frey’s face, the leading lady of Minerva Covenant.

I think it’s by far the best. I really like the expressions on both faces here. The face shape on the left, especially, captures the mixture of delicate and intelligent/sensible that would suit Frey. She’s not a fragile princess, but she’s not some kind of aggressive spirited action-girl, either.
In the one on the left she looks like she’s making some sort of astute observation, which she’ll be making often in the story. I think the elongated eyes really work. Knowing Bret, no doubt he’s just experimenting and will come up with more variations and ideas, but I like what I’m seeing here, especially in expressions of the eyes and mouth.
January 5th, 2012 § § permalink
Built another computer today. I’m getting pretty comfortable doing it, if anyone ever needs one designed and built. Don’t buy pre-made computers.
Oh, and here’s some more of Bret’s concepts for Angela Frey. I’m not sold on any of them yet, but it’s hard to decide exactly what I like and don’t like about each face.

January 3rd, 2012 § § permalink
For my own reference and for those interested, I’m going to start documenting and working through my design philosophy for Minerva Covenant, and why I’m making certain design decisions. The main thing that made me want to create a science fiction world is that I’m not satisfied with the sci-fi worlds I’ve encountered, and that’s what this post is about.
Star Wars and X-Men: Pure Fantasy
First of all, I’m interested in hard sci-fi rather than soft. Again, the difference is hard sci-fi relies heavily on science, and even the plot and setting come out of that science. Soft sci-fi is more common; it’s basically fantasy with a veneer of science. Science is kind of a substitute for magic, and pretty much anything can exist in such a world. Explanations of why those things exist will not be in-depth.
Star Wars is a perfect example. Light sabres exist because they are awesome, and not because they make any sense. No one cares how they work, who makes them, or how they relate to any other technology or premise of this world. Star Wars really has nothing to do with science. It’s just a straight-up fantasy plot: a farmboy chosen one saves a princess and leads an army of rebels to defeat a faceless non-human warlord.
X-men is another example of soft sci-fi. Some new gene called the “x-gene” or the “x-factor” gives people born with it a wide variety of superhuman abilities from telekenisis to iron skin. Its creators have no delusions about this being plausible genetics; the mere fact that it’s sometimes called the “x-factor” shows that they have no intention of explaining how it works. It’s just an excuse to create the kind of world they wanted: a world with lots of young people from all walks of life who suddenly develop superpowers, without the need to individually explain each one. And a world that revolves around a genetic minority so that authors can apply plenty of smart cultural commentary with parallels to the civil rights movement and such, complete with Dr. MLK (Xavior) and Malcom X (Magneto). Stan Lee’s previous works vaguely used radiation as a cause for superpowers, and his explanation for why he used genetic mutation for x-men was “I knew I couldn’t keep bombarding readers with radiation.”
Incoherent and Unbelievable
I love x-men and star wars, but I still hunger for sci-fi that is actually concerned with science. But what worlds like that of Star Wars and X-Men gain in flexibility, they lose in coherence and believability. In true fantasy fashion, it seems that any creature, place, technology or society can be invented on the spot for the fascination of the audience. In Star Wars, why is there a giant worm living inside an asteroid? What does it normally eat? How does it survive in open space? What planet is it from?
The answer of course, is that it’s not important in this kind of world. The giant worm existed in order to film a cool scene of a ship flying away from a giant worm. Once you realize you are in a world like this, nothing is really that fascinating or surprising anymore, because it’s a crazy-ass fantasy world where anything goes.
There are no serious rules or boundaries, so the writers are then forced to come up with a dramatic problem that is even more over-the-top than the rest of their insane circus of a setting.
“Dude,” says Lucas, salivating over the special effects in his head, “let’s make a giant space weapon that blows up entire planets with a mega death ray. That’d make this story like, totally epic.”
With Minerva Covenant, I am trying to make a world that is fantastic, but coherent and scientific. There are no aliens, death rays, or supernatural entities. I want it to be a rich world, but a world you can understand conceptually, where the reader can comprehend exactly what its premises are and how they might apply to any number of stories or situations. For instance, for any important technology I introduce, I want to also explain basically how it works, its uses, misuses, limitations, and related ethical questions. The plots will come naturally out of how these technologies work, rather than using shallowly explained technologies as an excuse to write fantasy plots. That means I’m not going to introduce a hundred totally unrelated technologies (I’m looking at you, Star Wars, Star Trek, and Stargate).
In short, this is only fantasy in the sense of being imaginative. It’s not fantasy in the sense that I expect the reader to accept a lot of arbitrary nonsense for a spectacle. I’m writing something different, for nerds who want to understand how their fictional worlds work.
Star Trek: Outdated and Implausible Technology
Some of the implausibility of sci-fi, even when it tries to take the science part seriously, comes from conceptions of the future that are just plain outdated. Star Trek is the popular culprit here. They try to act scientific, and include plenty of techno-babble. But in the Star Trek world, technologies that we are actually researching now have not been advanced at all on earth, such as artificial intelligence, genetic engineering, nanorobotics, or even medical research to cure the poor engineer’s blindness. Instead, things have been invented which are unlikely to ever be invented, like transporters and replicators. And what is a warp core, other than a magical glowing tube that allows you to break physics? The Star Trek universe was founded on outdated ideas about the future, and since the universe is already established, those outdated ideas are here to stay.
Accurate or not, Star Trek seems like an attempt at “serious”, scientific sci-fi, and I wish I could say it succeeded. As much as I like Star Trek, the truth is, science in Star Trek is used as a plot device in the worst possible way.
Warf: The ship is going to blow up in ten seconds.
Jordi: What if we recalibrate the main deflector dish to emit a neutron pulse?
Picard: Make it so.
Everyone is saved. The climax of a Star Trek episode practically writes itself. But it’s kind of cheap. They’re trying to give the audience the satisfaction that comes from the heroes executing a clever plan. But for the writers, that clever plan isn’t clever at all; it’s just a sciency word salad and an engineer pressing some colored buttons on a console. We as viewers have no idea what the engineer is talking about. We just accept that the problem has been solved and move on.
This is a sci-fi world that feels very sciency, but the science in it has no depth and often, no real relation to the plot. Again, it’s a fantasy world with a veneer of science. An extra-thick, double coated, takes-itself-seriously veneer.
Minerva Covenant: Science. Fiction.
I don’t know what the future holds, but I want to create a plausible future, which means I’m going to research technologies that are being developed now and what scientists hope to do with them in the future. One of my main two characters has a doctorate degree biocybernetics, which is a real field (as in, you can get a degree in it now). I had better write the character like she knows what she’s doing, which means hitting the books for me.
December 31st, 2011 § § permalink
My friend Bret agreed to give illustrating this comic a shot, which is good because he’s a much better artist than me, and it would allow me to focus more on the writing. We’re just experimenting right now. Here’s his first concepts for Dr. Frey.

December 28th, 2011 § § permalink
I’ve been approaching this project (Minerva Covenant) differently than usual. Rather than diving right in and writing a scene first, I decided to go about creating this a bit more systematically. First, I worked out a basic setting and premise. Now, I’m working on the characters. After that, I’ll start with an actual plot.
I’m going to have two main characters who work for an agency that’s responsible for investigating possible violations of the Minerva Covenant. I’d like to create a dynamic of two capable agents of opposite sex and complimentary skills and personalities, one more of a field agent and the other with specialized skills or knowledge. It’s a tried and true dynamic, the best example in my mind being Mulder and Scully from X-files, and a more recent example is Booth and Brennan from Bones (and Booth makes a blatant reference to x-files in the pilot episode). A less great, but still entertaining duo is Castle and Beckett from Castle.
I’ve only become more attached to the idea of making this project into a comic book, which means when I think about the characters, I also need to think about how I want them to look, because unlike a novel, their look is vital to their characterization.
One thing I appreciated about x-files is how the main characters look, especially Scully.

As the promo shot above accentuates, she has some really beautiful features. But she’s not a typical Hollywood beauty. They did not recruit some supermodel, and most of the time as you’re watching the show, she looks downright normal:

This does two things. For one, her face is unique, which makes it iconic and distinguished, unlike a boring (if pretty) barbie doll face. For another, it makes her feel more like a real person, and you can focus on the fact that she’s an FBI agent doing her job, not just a piece of eye-candy for the camera. Compare to Kate Beckett from Castle, who is not only absurdly attractive, but always dolled up with perfect makeup and hair and fashionable clothes, so as to make watching the show downright distracting. Not that I’m really complaining. But the most unrealistic thing about the show is that the male characters don’t comment (at least in private) almost daily about how attractive their coworker is.

Above: “Hi guys, I’m just a normal cop. I just happen to look like a supermodel and spend an hour curling my hair every morning. Tee-hee.”
Obviously, this is a trap comics typically fall into. The female character has giant boobs exploding out of her low-cut spandex top, and you’re supposed to take her seriously when she’s talking about the plot.
The female character I’m making is tentatively named Dr. Angela Frey, a cybernetics expert, and I’ve been thinking about the above in how to draw her. I want her to be attractive, but in a unique way and not overly sexy. I told my friend Emma that I imagined Frey to look kind of like her, and asked for a picture to draw from.

Emma is a beauty, and her features are also subtle and balanced so that it takes a moment to really appreciate, as opposed to making your brain explode from a football field away (Kate Beckett). I especially like the shape of her nose, though I couldn’t get it right in the drawing below. You can see in the eyes you are dealing with an intelligent mind. That’s the kind of attractiveness I wanted for Frey. Here’s my “comic-ized” drawing of Emma’s face.

Not a terrible drawing. It doesn’t look exactly like Emma, but even if it did, I think it’s not quite what I want for Frey, either. Subtle features might not be ideal for a comic book, where quick lines differentiate one person from another.
Just messing around, I grabbed an illustration I had of sleeping beauty and used it as a reference to draw something less precise, as I may eventually want something I can draw quickly over and over again in different expressions.

The art style seems decent to me, but I’m not satisfied with this look, either. The feminine features are probably too extreme. Or too something. Frey as I imagine her is a little bit snobbish but likeable, very intelligent, and somewhat guarded. It’s hard to get that across in a drawing, but I guess I’ll keep experimenting. I’ll probably continue to gather pictures of faces I like, either comic or real, and copy and modify them till I find something I like. I welcome suggestions.
December 21st, 2011 § § permalink
[an excerpt from the New Alexandria Times]
Recently, the cybernetics company Valhalla introduced a prototype of a synthetic body which could theoretically last forever, requiring only the patient’s brain and spinal chord. Although the technology looks promising, the truth is immortality may be unattainable, scientists say.
For one thing, there is still no way to repair serious brain or nerve damage. We have a variety of technologies that can interface with the nervous system, which will soon include synthetic bodies which do not age. However, the brain does age, as do the nerves. We have for instance people who are still dying of Alzheimer’s Disease, which is a result of fibers in the brain which are literally twisted. Placing a diseased brain into a synthetic body would not help the patient.
When questioned about these limitations, a Valhalla representative had this to say. “There’s a reason we have focused on prosthetic bodies and not prosthetic brains. Even if you could theoretically transfer the brain’s data, it’s unknown whether a person’s essence, or soul if you will, could be truly be transferred into some kind of synthetic brain. And it would be difficult to know whether such a transfer really happened, or if instead you only killed the patient and created some kind of construct resembling him — which might be a violation of the Covenant. It’s a complicated problem, and frankly, I don’t know if we’ll solve it.
“True immortality would mean that it was impossible to die.” says one genetic engineer. “Even if we could overcome all the effects of aging, there is still the matter of accidents, murders, and the like… on a long enough timeline, everyone will die eventually, they just won’t die of old age.”